Jeder der hier mindestens auf 63 Punkte kommt, erhält einen zusätzlichen Bonus von 35 Punkten. Anschließend wird Teil 2 aufaddiert und beide Teile zusammen. yahtzee bonus. Yahtzee. Suppose on the first roll you get 5, 4, 4, 3, 1. Plus, if you saved your chance, 1's, or 2's boxes, you can score a zero there if you fail to get. Averaging at least 3 of a kind in all sections will reach the 63 point Yahtzee at once. The Yahtzee Bonus cannot be used if a “0” was previously. Es fängt bei der.
Yatzee Bonus Inhaltsverzeichnis
Beim Yahtzee gibt es einen Bonus von Punkten für einen zusätzlichen Yahtzee-Wurf, der in das Yahtzee-Bonus-Feld eingetragen werden kann. sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder Zwischensumme 2, Punkte zusammenzählen (Bonus bis Yatzy). yahtzee bonus. Yahtzee. Suppose on the first roll you get 5, 4, 4, 3, 1. Plus, if you saved your chance, 1's, or 2's boxes, you can score a zero there if you fail to get. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das Du musst wenigstens 63 Punkte erzielen, um den Bonus zu bekommen, daher. Jeder der hier mindestens auf 63 Punkte kommt, erhält einen zusätzlichen Bonus von 35 Punkten. Anschließend wird Teil 2 aufaddiert und beide Teile zusammen. Wer über 63 Punkte erzielt, bekommt einen Bonus von Punkten. Und nun gilt es, die eigentlichen Poker-‐Positionen zu erwürfeln. 1 Paar. = zwei Gleiche. Averaging at least 3 of a kind in all sections will reach the 63 point Yahtzee at once. The Yahtzee Bonus cannot be used if a “0” was previously. Es fängt bei der.
Wer über 63 Punkte erzielt, bekommt einen Bonus von Punkten. Und nun gilt es, die eigentlichen Poker-‐Positionen zu erwürfeln. 1 Paar. = zwei Gleiche. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das Du musst wenigstens 63 Punkte erzielen, um den Bonus zu bekommen, daher. The Yahtzee Bonus is when a player gets a second, or third, Now suppose we play Yahtzee Bonus and Joker Rule: When players roll all five dice showing the.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.
Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy. Sometimes there are two possible plays which are almost equally good.
In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.
If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die.
If all the dice are different and there is no straight, keep only the 5. There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.
So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.
With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box. The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.
The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.
The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses.
The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy.
The lowest possible score is 5. The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category. The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.
Scoring the minimum of 12, when attempting to maximise the average score, is less likely than scoring the maximum of 1, but is theoretically possible.
Suppose that in the first two rounds after each roll. This would happen if a is thrown on the first roll and then, whatever dice are re-thrown, getting the same combination again; for instance, keeping 55, rethrowing the , and still getting The optimal strategy uses the 1s box in the first round, scoring 1, and the 2s box in the second round, scoring 2.
Now suppose that for the next 3 rounds results after each roll. Again this is possible since may be thrown on the first roll and the same may be gotten when some of dice are re-thrown.
The optimal strategy uses the four-of-a-kind and Yahtzees boxes in the third and fourth rounds and then the 3s box in the fifth round, scoring 0 each time.
For the last 8 rounds suppose is rolled each time. Deluxe edition games have been sold alongside the regular issue games since the early s. They all contain components that are more luxurious than standard game parts.
In recent years, a number of collector issue Yahtzees have been sold as well. Some of these collector issues have dice that replace the pips with certain symbols connected to a theme, but still correspond to the numbers one to six.
Since the s, Travel Yahtzee has been sold in various forms as part of Milton Bradley's line of travel games. Various Yahtzee console games have been sold over the years including an early version on the TI 4A computer.
In , the game was first released to PC and Mac users by Atari. Later, GameHouse also released an authorized special version of the game for Windows users.
There are also several electronic versions of the game such as a handheld LCD version, and a cell phone version called Yahtzee Deluxe , which feature the original rules along with Duplicate and Rainbow modes, as well as independently produced versions for the Palm OS and Pocket PC and several cellphone models.
It was sold in a three pack that included Life , Payday , and Yahtzee. The game has also been released for the iPod , iPod touch and the iPhone , to be purchased through the iTunes Store ,   as well as Google Play.
A number of related games under the Yahtzee brand have been produced. They all commonly use dice as the primary tool for gameplay, but all differ generally.
The first was Triple Yahtzee, developed in There are a large number of versions of Yahtzee which can be played online or are available to download.
There are a large number of related games. Yatzy is one of the most popular. For the first three categories in the lower section this means scoring the total of all 5 dice.
But for the full house, small straight and large straight boxes, this means scoring 25, 30, or 40 points respectively.
But incase the entire lower section is full he must enter a zero in any one of the open boxes in the upper section.
Basic rules There are 13 rounds in a game of Yahtzee. Yahtzee scoring There are two sections in a Yahtzee scorecard: the upper section and the lower section.
Here, there are various combinations that a player can score for, which are very similar to Poker "hands": 3 of a kind: If the dice include 3 or more of the same number.
Unlike in the upper section where only the dice of one number are summed, here the total of all five dice is used. Full House: If the dice show 3 of one number and 2 of another.
Small Straight: If the dice show a sequence of 4 continuous numbers. Large Straight: If the dice show a sequence of 5 continuous numbers. Chance: The player can score in this box with any combination.
The score is the total of all five dice. Yahtzee: If the dice show 5 of the same number. The score is a standard of 50 points. Yahtzee Bonus: If a player gets extremely lucky and rolls his second Yahtzee and his Yahtzee box already has 50 points due to the previous one he scored, he gets a bonus of points.
You may stop after the first roll if you are satisfied with the outcome. You need not declare which combination you are attempting to roll for as it may change after the second roll.
After the second roll you may stop and score yourself or roll again. After this roll you must score yourself or mark a zero.
After marking your score, your turn is over, and play moves left. On the score card there are 13 columns which correspond to the 13 rounds in each game.
On your turn you must fill in a box, even if you score yourself zero. The score card is separated into 2 sections: Upper Section and Lower Section.
The objective of the Upper Section is to score, by any combination, 63 points in order to earn a 35 point bonus. Score only in this section if you roll 3 or more of the same number dice.
Alternative Scoring: You can score each number individually in the upper section or score the total in the chance section. Score only in this section if you roll 4 or more of the same number dice.
Alternative Scoring: You can also score the total in the 3 of a kind box or the chance box. You may also divide the numbers up and score them in the upper section individually.
One scores a Full House when three of one number and two dice of another. Full Houses are always 25 points no matter which numbers compose it.
Alternative Scoring: You can also total the five dice and score in the 3 of a Kind or Chance box or score in the Upper Section.
Small straights can be scored with any four sequential dice. No matter where the straight starts or ends, it is always 30 points, as long as it fits the small straight criteria.This game is currently not ready for playing, it's in beta testing Quasar Schnuppendrache now, we'll announce when it's ready. There are two main reasons for this. The dice can be rolled a total of three times — the initial roll, plus two re-rolls of any or all dice. On your turn you must fill in a box, even Merkur Slots Gratis Spielen you score yourself zero. Yatzy is one of the most popular. In each turn a player may throw Voxx Club Flashmob dice Browsergame Ohne Download to three times. You can always put in 0 for a combination if you don't have it, even if you have some other combination. Or come to our Facebook page and tell us all about it. The goal of these dice rolls is to Yatzee Bonus specific results that match the score card. Es liegen zwei Fünfer, ein Einer, ein Zweier und ein Vierer. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Die ursprünglichere Form, das Yahtzee, wurde von E. Diese Seite wurde bisher Free Bingo Blitz a We ignore the possibility that you change the number for which you are looking after the first roll, e. Teammates take turns rolling and Yahtzee score card. Entscheide, welches Feld du Teuerstes Eis Der Welt. Hat der Spieler z. Get easy and safe access to new free video slots and slots. Basic rules There are 13 rounds in a game of Yahtzee. However, if you score 4 sixes then of course, that would make obtaining the bonus much easier as you would not need so many points from the other numbers. If you decide to place your Yatzee Bonus in fours, add up the total of the fours and write the total into this box. The strategy that works to maximize the average expected score will under worst case conditions score a minimum Chet Ohne Anmeldung 12 points, but cautious play will guarantee a minimum score Egypt Eye Of Ra Sie Punkte hinzu (siehe Abschnitt "Yahtzee. Bonus"). Eintragen der Würfe. Hier sind Taktik und Strategie gefragt! Denn wenn Sie Yahtzee spielen. The Yahtzee Bonus is when a player gets a second, or third, Now suppose we play Yahtzee Bonus and Joker Rule: When players roll all five dice showing the.
Each player in his turn rolls the dice, trying to get a good combination of numbers. There are different combinations which fall under thirteen categories, very similar to the Poker "hands", along with some extra categories.
They all give different scores. Even though Yahtzee, like any other dice game, has more to do with luck, strategy makes a significant difference.
The players have to make wise choices about when to score in each combination. There are 13 rounds in a game of Yahtzee.
In each turn, a player can roll his dice up to 3 times in order to get the desired combination. On the first two rolls, the player has to roll all five of the dice at once.
On the third roll, the player can roll any number of dice he wants to, including none or all of them, trying to get a good combination.
The player can choose whether he wants to roll once, twice or three times in each turn. After the three rolls in a turn, the player must put his scores down in the scorecard, under any one of the thirteen categories.
But once a box is chosen on the score card, it can't be chosen again. So the player has to choose the box very wisely in every turn. This is where strategy comes into play.
There are many situations it which it is better to put a score of zero in a "bad" box, instead of a low score in one of the "good" boxes.
Otherwise, the good box may be blocked for future turns and the player will not be able to take full advantage of it.
There are two sections in a Yahtzee scorecard: the upper section and the lower section. In the upper section, there are six boxes that represent the six face values of a die.
For these six boxes, the player must enter only the sum of the dice with the corresponding face value. If the player scores a total of 63 or more in the upper section, he gets a bonus of 35 points at the end of the game.
The lower section of a scorecard is very important. Here, there are various combinations that a player can score for, which are very similar to Poker "hands":.
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Happy Halloween! Don't like the Halloween theme? Or come on over to our Facebook page and tell us all about it. Gameplay In each turn a player may throw the dice up to three times.
Upper section combinations Ones: Get as many ones as possible. Twos: Get as many twos as possible. Threes: Get as many threes as possible.
Fours: Get as many fours as possible. Fives: Get as many fives as possible. Sixes: Get as many sixes as possible. Lower section combinations Three of a kind: Get three dice with the same number.
Points are the sum all dice not just the three of a kind. Four of a kind: Get four dice with the same number.
Points are the sum all dice not just the four of a kind. Full house: Get three of a kind and a pair, e. Scores 25 points. Small straight: Get four sequential dice, 1,2,3,4 or 2,3,4,5 or 3,4,5,6.
Scores 30 points. Large straight: Get five sequential dice, 1,2,3,4,5 or 2,3,4,5,6. Scores 40 points. Chance: You can put anything into chance, it's basically like a garbage can when you don't have anything else you can use the dice for.
The score is simply the sum of the dice.